AI Insights · Timothy · July 2022
Top 5 Tank Games Performance on Unified Platform in Europe Q2 2022
Discover how the top 5 tank games performed in Europe during Q2 2022, with detailed insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 tank games on unified platforms in Europe showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for each game.
World of Tanks Blitz™ saw fluctuations in its weekly revenue, peaking at approximately $567K in the week of June 20. Its weekly downloads experienced a downward trend, starting at around 171K at the end of March and dropping to about 101K by the end of June. The game’s weekly active users also saw a decrease, from nearly 3M at the end of March to around 2.8M by the end of June.
Tank Stars maintained a steady weekly revenue, hovering around $6K throughout the quarter. Weekly downloads for the game showed some fluctuations, with a notable high of approximately 128K in mid-April and a low of around 81K in late May. The weekly active users for Tank Stars also saw a decrease from around 773K at the end of March to approximately 671K by the end of June.
War Machines:Battle Tank Games experienced a steady increase in weekly revenue, peaking at about $223K in the week of May 30. The game’s weekly downloads showed a general decline from around 122K at the end of March to approximately 74K by the end of June. Weekly active users also declined, from about 519K at the end of March to approximately 380K by the end of June.
Tank Warfare: PvP Battle Game saw consistent weekly revenue, averaging around $17K to $20K throughout the quarter. The game’s weekly downloads were highest in late April, reaching approximately 63K, but dropped significantly to around 21K by the end of June. Weekly active users for Tank Warfare also showed a decreasing trend, from about 64K at the end of March to around 47K by the end of June.
Massive Warfare: Tank Battles had stable weekly revenue, with peaks around $22K in late May and late June. The game’s weekly downloads declined from about 71K at the end of March to around 37K by the end of June. Weekly active users followed a similar trend, starting at approximately 130K at the end of March and dropping to around 87K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.